Game artificial intelligence

Results: 615



#Item
111Mathematical optimization / Cybernetics / Operations research / Evolution / Multi-objective optimization / Genetic algorithm / Evolutionary algorithm / Program optimization / Optimization / Artificial intelligence / Simulation

A serious game for understanding artificial intelligence in production optimization Anna Syberfeldt and Sanny Syberfeldt Abstract— This paper describes a serious game that can be used to teach and demonstrate productio

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
112Gaming / Leisure / Game theory / Abstract strategy games / Video game development / Game artificial intelligence / Paper-and-pencil games / Mathematical games / Game Description Language / Game design / Combinatorial game theory / Zillions of Games

Microsoft Word - INS_EprintsCoverSheet_Apr08.doc

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Source URL: eprints.qut.edu.au

Language: English - Date: 2010-06-09 10:27:41
113Game artificial intelligence / Mathematics / Game theory / Gaming / Computer chess / Alphabeta pruning / Minimax / Monte Carlo tree search / Outline of chess / Go / Dynasty Tactics

A Selective Move Generator for the Game Axis and Allies David L. St-Pierre, Mark H.M. Winands and David A. Watt Abstract— We consider the move generation in a modern board game where the set of all the possible moves i

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
114Computational neuroscience / Applied mathematics / Academia / Artificial intelligence / Cybernetics / Formal sciences / Artificial neural network / Mathematical psychology / Computational intelligence / Real-time strategy / Institute of Electrical and Electronics Engineers / Strategy game

Microsoft Word - EvolvingNeuralNPCswithLayeredInfluenceMap_4장짜리_-1123.docx

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:36
115Leisure / Biology / Gaming / Evolutionary biology / Video game development / Game theory / Game design / Coevolution / Habitat / Video game bot / Artificial intelligence / Strategy game

Adapting to Human Game Play Phillipa Avery, Zbigniew Michalewicz not overly intelligent rule development. Then, as each game is played, it has a chance to encompass and counter the oppositions strategy of game play and c

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:34
116Cybernetics / Evolution / Mathematical optimization / Artificial intelligence / Evolutionary computation / Evolutionary algorithm / Genetic algorithm / Computational intelligence / Machine learning / Artificial neural network / Ensemble learning / Memetic algorithm

Ensemble Approaches in Evolutionary Game Strategies: A Case Study in Othello Kyung-Joong Kim and Sung-Bae Cho checkers and chessThere is a good source of references for this area [9]. There are many different ty

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:33
117Video game development / Artificial intelligence / Intelligent agent / Bayesian network / Automated planning and scheduling / Interactive storytelling / Agent / Actor model / Variable / Causality / Ambient intelligence / Closure

Bayesian Networks: Real-Time Applicable Decision Mechanisms for Intelligent Agents in Interactive Drama Maria Arinbjarnar and Daniel Kudenko Abstract— The growing use of intelligent agents in virtual realities calls fo

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
118Contract law / Law / Technology / Computational neuroscience / Artificial intelligence / Video game development / Terms of service / Internet privacy / Science and technology / Indemnity / Privacy

ai-one Terms of Use PURPOSE OF AGREEMENT The ai-one online services (the “Services”) are made available to you by ai-one inc. (“ai-one”) and are subject to the following Terms of Service (the “Terms”). ai-one

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Source URL: www.analyst-toolbox.com

Language: English - Date: 2016-05-24 18:57:53
119Mathematics / Game artificial intelligence / Applied mathematics / Statistics / Monte Carlo methods / Combinatorial game theory / Monte Carlo tree search / Stochastic simulation / Computer Go / Minimax / Simulation / Monte Carlo

Combining Final Score with Winning Percentage by Sigmoid Function in Monte-Carlo Simulations Kazutomo SHIBAHARA Abstract— Monte-Carlo method recently has produced good results in Go. Monte-Carlo Go uses a move which ha

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:33
120Game artificial intelligence / Electronic games / Computer chess / Algorithm / Rapp / Chess / Gaming / Mathematics

PCG RAPP Simplified Boardgames

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Source URL: kot.rogacz.com

Language: English - Date: 2016-03-31 22:02:16
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